Hi All,
In anticipation of the next release, I have gone through last year's log of the
git repositories for simgear, flightgear, and fgdata, and went though all the
newsletters between March 2010 and December 2010 on the wiki. Based on that, I
came up with the following summary of major developments
Please have a look and see whether I missed anything. Obviously, I didn't want
to list every single entry in the changelogs, and for listing the
aircraft/scenery improvements/additions, I tried to list just a few highlights.
Obviously, some selections are biased towards those entries that I was involved
in merging them to git. Please have a look an feel free to comment on any
entry.
FWIW, I believe that we are very close to having FlightGear in a releasable
state. Unfortunately, however, I won't be able to finish the process right now.
Starting tomorrow, I'll be heading out on a five week vacation to the
southernmost part of Argentina, including a three-week boat trip to Antarctica,
so I there's going to be hardly any internet access for me during that time
(and even if there were, I probably wouldn't bother. :-). Anyways, I'm about to
call it a day, and prepare for a 14 hour plane ride aboard a 747-400.
Cheers,
Durk
FlightGear 2.2.0 ChangeLog
The FlightGear development team is happy to announce the release of FlightGear
2.2.0. This new version contains many exciting new features, enhancements,
bugfixes, and other improvements. By adopting the newly available shader
technology, FlightGear’s graphical quality has been substantially improved,
compared to the previous release. Assorted highlights of this version include:
new shader based water textures, capturing the sun’s reflection, three
dimensional city block textures, more realistic rendering of rocks and
mountains, a configurable local weather system, many new and improved
aircraft, and numerous scenery additions.
Some of the major changes include:
Aircraft operations:
- Indicated Airspeed (AIS) Limitations can be indicated on the airspeed
indicator
- Wind-up prevention on simple autopilot systems
- Improved autopilots
- A new head0up display (HUD) system
- Updates to the KLN89
- ATC / ATIS improvements
- An in aircraft moving map dialog box
AI system
- Improved AI ballistics behavior
- Ballistic Objects can be slaved to any AI object
- Approaching aircraft now follow realistic approach trajectories.
- More communication / interaction between AI aircraft and ground.
Support for multiple frequencies for AI/ATC interaction.
- Speed-up for AI traffic initialization by means of an aircraft usage
statistics collection mechanism
- A standalone AI FlightPlan generator program
AI Traffic
- General and Commercial Aviation Traffic at LOWI airport
- Malaysian Airways / Kuala Lumpur based traffic
- Traffic for Adria (Croatia)
Bug Fixes
- Inconsistencies in Scenery tile scheduling
- Fixed many sources of the infamous NaN errors
- Improved placement of random objects
- Fixed incorrect METAR weather fetching code
- The replay system now works again as advertised
Flight Dynamics
- A new MIL-STD Turbulence model has been added to the JSB Flight
Dynamics Simulation Engine
-
Environment
- Discard of outdate METAR weather information sources and improved METAR
parsing
- New Fog layers with limited elevation
- A Local Weather system to simulate physically correct local weather
phenomena
- Specific Multiplayer pilots can be selectively ignored
Interface
- Better integration of separate weather systems
- Support fo VNC clients. This allows an external application to output
its data to a texture placed within flightgear
- Unified runway selection code that is shared between user controlled
and AI controlled aircraft.
- Autopilot controllers can be used for general purpose processing
through a “property rule” system
Highlighted New and Improved Aircraft
- A new Highly detailed piper Cup
- A new and highly detailed IAR-80 (a Romanian produced WW2 fighter)
- An improved P51-d, completely remodeled and containing improved flight
dynamics
- Zeppeling L121 Nordstern
- CRJ 200
- Mig-15bis
- Improvements to the Boeing 787
- Bombardier CRJ-900
- Douglas A-4F Skyhawk
- Short S.23 Empire flying boat
- PZL-Mielec M18B "Dromader"
- The Douglas DC-8 Series
- The Boeing 737NG Series
- Boeing 717 and 757
- Bell AH-1 Cobra Helicopter
- The Eurocopter EC130 B4 Helicopter
-
- The Boeing 747-400 has received night lighting effects
- Tire smoke effects on many aircraft
Navigation
- A new route manager
- Autopilots can be driven by NAV or GPS instruments
- The beginnings of an EICAS instrument are available on a selected
number of aircraft.
Project infrastructure
- Support for placing addon aircraft in a separate Aircraft directory,
separate from the main data directory
- Change to GIT is revision control system
- Support for automatic nightlly snapshot releases
Scenery Improvements (Selected Highlights)
- The city of Dubai (terrain, city buildings, airport buildings, and AI
traffic)
- London Gatwick Airport
- Animated Jetways
- Las Vagas McCarran Intl. Airport
- Many historic and Current launch sites have been added to the Kennedy
Space Center Area, including some AI controlled rocket launches
- Improvements to the Innsbruck area, Austria
- Many contributions to the Switserland area, including building models
and shapefiles for future terrain improvements
- Many buildings for small airports in the Italian Alps
- Time dependent placement of buildings.
Visual Effects
- Persistent Contrails
- Improved Shader based Rock Textures
- 3D Urban effects
- Dynamic moving water
- Sun reflections in water
- Panoramic Distortion
- Easy GUI based acces to a host of stereoscopic 3D rendering effects
- A reflection shader that allows the realistic modeling of metallic
aircraft fuselages and glass reflections
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