Hi guys.
Is there any interest in mouse acceleration properties, besides myself ?
 I,ve added it locally , and have mouse drag pedestal controls in the Aerostar .

The calculation is already done in the code, FGMouseInput.cxx , so
I've simply written each to a property:

At line 317:
  if (x != m.x) {
    int delta = x - m.x;
 >   fgSetInt("/devices/status/mice/mouse/accel-x", delta);
    for (unsigned int i = 0; i < mode.x_bindings[modifiers].size(); i++)
      mode.x_bindings[modifiers][i]->fire(double(delta), double(xsize));
  }
  if (y != m.y) {
    int delta = y - m.y;
>    fgSetInt("/devices/status/mice/mouse/accel-y", -1 * delta);
    for (unsigned int i = 0; i < mode.y_bindings[modifiers].size(); i++)
      mode.y_bindings[modifiers][i]->fire(double(delta), double(ysize));
  }

I figured there was no point doing a patch for 2 lines of code , and
if no one else sees a use for it , it's easy to do with nasal...
Cheers

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