Hi guys. Is there any interest in mouse acceleration properties, besides myself ? I,ve added it locally , and have mouse drag pedestal controls in the Aerostar .
The calculation is already done in the code, FGMouseInput.cxx , so I've simply written each to a property: At line 317: if (x != m.x) { int delta = x - m.x; > fgSetInt("/devices/status/mice/mouse/accel-x", delta); for (unsigned int i = 0; i < mode.x_bindings[modifiers].size(); i++) mode.x_bindings[modifiers][i]->fire(double(delta), double(xsize)); } if (y != m.y) { int delta = y - m.y; > fgSetInt("/devices/status/mice/mouse/accel-y", -1 * delta); for (unsigned int i = 0; i < mode.y_bindings[modifiers].size(); i++) mode.y_bindings[modifiers][i]->fire(double(delta), double(ysize)); } I figured there was no point doing a patch for 2 lines of code , and if no one else sees a use for it , it's easy to do with nasal... Cheers ------------------------------------------------------------------------------ Gaining the trust of online customers is vital for the success of any company that requires sensitive data to be transmitted over the Web. Learn how to best implement a security strategy that keeps consumers' information secure and instills the confidence they need to proceed with transactions. http://p.sf.net/sfu/oracle-sfdevnl _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel