Hi, > would it be hard to compile a FGFS for Android and ev. iphone?
AFAIK it will be hard for Android, since you have to build up a lot of middleware yourself. This would be a bit easier for iphone. You didn't ask if it would be feasible to run FGFS on a current device. I would say: NO. FGFS needs way to much RAM at runtime. A port to an mobile device would imply to clean up a lot of memory intensive subsystems, or to remove them. The scenery has to be reduced greatly. Since most of the current developers aim at the opposite direction -- more realistic Visuals, Sound, FlightDynamics, Terrain this would be very difficult to achieve with one code and data base. > Android only supports Java? That would be the hardest thing to surmount? The "NDK" is for C and C++. Olaf ------------------------------------------------------------------------------ Protect Your Site and Customers from Malware Attacks Learn about various malware tactics and how to avoid them. Understand malware threats, the impact they can have on your business, and how you can protect your company and customers by using code signing. http://p.sf.net/sfu/oracle-sfdevnl _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel