Hi,

> would it be hard to compile a FGFS for Android and ev. iphone?

AFAIK it will be hard for Android, since you have to build up a lot of 
middleware yourself.

This would be a bit easier for iphone.

You didn't ask if it would be feasible to run FGFS on a current device. 
I would say: NO. FGFS needs way to much RAM at runtime.

A port to an mobile device would imply to clean up a lot of memory 
intensive subsystems, or to remove them. The scenery has to be reduced 
greatly.

Since most of the current developers aim at the opposite direction -- 
more realistic Visuals, Sound, FlightDynamics, Terrain this would be 
very difficult to achieve with one code and data base.

> Android only supports Java? That would be the hardest thing to surmount?

The "NDK" is for C and C++.

Olaf

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