On 01/20/2011 07:14 PM, Ryan M wrote: > For the past week I have been working on improved airport taxiway and > grass textures. They've gotten positive feedback on the forums but Gijs > suggested I post about them on the core mailing list for a fair > discussion. > > Here are some screenshots of the textures in-sim: > http://i54.tinypic.com/29povms.jpg > > http://i56.tinypic.com/14tmrp.jpg
The screenshots look very nice. If you want to have a serious discussion, perhaps you could start the ball rolling by saying a few words about: *) What sort of approach / strategy / algorithm was used to generate these images? *) What do you see as the advantages and disadvantages of this approach? *) Have you solved (or avoided) the various potential problems listed by Curt (01/18/2011 09:26 AM)? *) Does this do something sensible with the "runway polygon" information introduced into the "new" (2008) apt.dat? Thanks! ------------------------------------------------------------------------------ Special Offer-- Download ArcSight Logger for FREE (a $49 USD value)! Finally, a world-class log management solution at an even better price-free! Download using promo code Free_Logger_4_Dev2Dev. Offer expires February 28th, so secure your free ArcSight Logger TODAY! http://p.sf.net/sfu/arcsight-sfd2d _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel