While test-flying METAR functionality with my weather system over the weekend, I had two times the following scenario:
The loop controlling the generation of new weather as one flies to a new location died (telltale symptom - clear skies in spite of METAR saying otherwise), other loops were still running fine. On exit, the console was to the limit of my ability to scroll back full with Warning: detected OpenGL error 'invalid operation' at after RenderBin::draw(..) Warning: detected OpenGL error 'invalid operation' at after RenderBin::draw(..) Warning: detected OpenGL error 'invalid operation' at after RenderBin::draw(..) (...) so that I could not get any error message from the Nasal code which would shed any light as to why the loop actually died. I tried both times immediately afterwards to fly over the same area (with same METAR) again to see if I could reproduce the error, and I could not, on the second try everything was fine. So, I am wondering: 1) Am I seeing something unrelated, which just by a funny coincidence obscures an error message from the Nasal code that it relevant for me by generating tons of warnings? 2) Am I seeing something related to what I do, e.g. am I using an ill-formed model somewhere that may cause rendering errors, but something that isn't really connected with the Nasal code? 3) Or can Nasal code somehow cause this behaviour? I'd be glad if anyone could give me a clue what I am looking at here. Cheers, * Thorsten ------------------------------------------------------------------------------ What You Don't Know About Data Connectivity CAN Hurt You This paper provides an overview of data connectivity, details its effect on application quality, and explores various alternative solutions. http://p.sf.net/sfu/progress-d2d _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel