On Friday 25 March 2011 11:57:38 Emilian Huminiuc wrote:
> Hmm, I'm gonna do a compile with the changed CACHE_OFF to CACHE_ALL, and
> see if that makes a difference.

Yep things improve, noticeably. And I'm more convinced it's a lack of gpu 
memory issue (as in it gets filled up pretty quick with the clouds), as I 
caught a glimpse of scenery getting redrawn too.
(this with a warmfront over tncm, before I couldn't change the view direction 
at all, as that would cause massive redraws in the clouds, and fps woud drop 
dramaticaly)
So cache-ing helps somewhat. 
I guess it's hitting the limit of my gpu memory, at least here...

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