"Yes, certainly. I suggest that we pack your /Models/Weather/ then into a tarball and I host that for the time being as a dds texture patch to Local Weather so that people can test what works better for them. Once we know how this affects different systems, we can decide what to do and which version should go into GIT."
Is this an area where you are looking for performance tests on different systems? I have FG 2.0 and the git-master build installed, and I'm in the process of setting up to build and run git-next. I have a version of local weather installed and I've been playing with it, but I'm sure it's not the latest. Let me know if you'd like some performance tests. My system is relatively old and slow. Without local weather on, no shadows, no 3D clouds, and no material shaders, I typically get frame rates around 20. With no local weather, shadows on, 3D clouds on, material shaders on, I get 2 - 4 fps. Material shaders and 3D clouds both cause big hits to frame rate. Video card is a GEForce FX 5500. System memory (not video card memory) is 1 G. Processor is AMD Athlon(TM) XP 2500+, 1.8GHz. If this is too fossilized a system to be useful to you, just let me know. :-) --Cathy ------------------------------------------------------------------------------ Enable your software for Intel(R) Active Management Technology to meet the growing manageability and security demands of your customers. Businesses are taking advantage of Intel(R) vPro (TM) technology - will your software be a part of the solution? Download the Intel(R) Manageability Checker today! http://p.sf.net/sfu/intel-dev2devmar _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel