On another note, for a case like the village house presented in the wiki I would suggest another aproach:
Better make the windows separate faces, and just give them emission at night with the material animation. (a couple of extra vertices are way less resource hungry compared to a 256x256 part of a texture ;) ). Switching the whole texture is good for big buildings that have illuminated facades, not just the windows. And that would better be achieved with the lightmap effect (which can use a lower resolution lightmap compared to the main texture), combined with the emission method for windows and other features where that's needed. That would make a better usage of textures and reduce the needed resources. Again just my o.o2RON Emilian. ------------------------------------------------------------------------------ WhatsUp Gold - Download Free Network Management Software The most intuitive, comprehensive, and cost-effective network management toolset available today. Delivers lowest initial acquisition cost and overall TCO of any competing solution. http://p.sf.net/sfu/whatsupgold-sd _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel