On another note, for a case like the village house presented in the wiki I 
would suggest another aproach:

Better make the windows separate faces, and just give them emission at night 
with the material animation.  (a couple of extra vertices are way less 
resource hungry compared to a 256x256 part of a texture ;) ).
Switching the whole texture is good for big buildings that have illuminated 
facades, not just the windows. And that would better be achieved with the 
lightmap effect (which can use a lower resolution lightmap compared to the main 
texture), combined with the emission method for windows and other features 
where that's needed. That would make a better usage of textures and reduce the 
needed resources.

Again just my o.o2RON
Emilian.

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