Am Freitag, den 20.05.2011, 19:06 +0200 schrieb ThorstenB: > On 19.05.2011 20:38, Lauri Peltonen wrote: > > So the solution is either change the clear color to what it was, or make > > it ramp linearly to black or something with altitude. > > > > Or change simgear/scene/sky.cxx around line 117 (repaint method), there > > is a > > if ( effective_visibility> 1000.0 ) { > > ... > > } else { > > // turn off sky > > disable(); > > }
> My suggestion: we try removing the condition now and see if anyone sees > new issues. After looking into this more closely, I revert my suggestion. Not a good idea to remove the condition. It's there for several reasons: * Switches off sun/moon/stars when visibility is low. Looks odd when there's a bright (red) sun or stars in very dense the fog - so we have to keep this. * Also switches off the blue (or colorful) sky dome at low visibility. Before the patch, the clear color was synchronized to the current fog color: SGVec4f clearColor(l->adj_fog_color()); Hence, switching off the sky dome turned all empty bits into fog - including the entire sky. So, we need something in the scenery which can be painted with the fog color. For anyone interested in working on it (Lauri? ;-) ) here are some options: * Change the sky dome itself so its color can uniformly be switched to "fog color" when visibility is low, and then (the easy part ;-) ) move the sky dome element above the switched sky group (so it's not affected when the other sky elements are switched off). * Switch the sky dome off but introduce/enable a new "fog dome" at low visibility (painted with the fog color). * Or, change the implementation of FGLighting::adj_fog_color (and ::sky_color) to return black as the current fog/sky color at high altitudes - and keep all the other stuff. The last option is probably the easiest. But not sure what the "right" solution was - maybe an osg/scenery expert can comment? (Tim/Mathias?) I've reverted the original patch for now, since we'll need to work on the particular renderer.cxx lines anyway to solve the issue - and there were also a few minor "technical" things (see revert-commit comment), so we should provide a better patch once we know how to solve the fog issue altogether. Tracker issue: http://code.google.com/p/flightgear-bugs/issues/detail?id=319 cheers, Thorsten ------------------------------------------------------------------------------ What Every C/C++ and Fortran developer Should Know! Read this article and learn how Intel has extended the reach of its next-generation tools to help Windows* and Linux* C/C++ and Fortran developers boost performance applications - including clusters. http://p.sf.net/sfu/intel-dev2devmay _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel