On Tuesday 31 May 2011 14:17:23 Mathias Fröhlich wrote: > So, what to do: > > The real solution is hard. Tim effecs code *probably* shows how to solve > this. I have never double checked if this is done in a waterproof way, but > I would guess this is ... > > A solution that might at least work for most configurations could be like > this: Make sure the splash screen draw already asks for a bunch of > extensions in the osg way. Then make sure we do not need the decision > before the spash screen is there. Tehn finally use the osg extension query > functions with an appropriate second argument to make sure the cached > result is taken for this mentioned static initialization time usage in the > sky code. > > Hope this helps a little ...
First: thanks to you, Thorsten and Anders for your help. I tried just commenting out the extension checks and indeed, FG starts and is using two threads which for the first time since I switched to using the free radeon driver gave me somewhat usable framerates up to 15fps :) Next I will try your suggestion using OSGs caching. Seems like the least intrusive way to get this working with enabled checks. Stefan ------------------------------------------------------------------------------ Simplify data backup and recovery for your virtual environment with vRanger. Installation's a snap, and flexible recovery options mean your data is safe, secure and there when you need it. Data protection magic? Nope - It's vRanger. Get your free trial download today. http://p.sf.net/sfu/quest-sfdev2dev _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel