Hello, I came up with this idea while I was flying around (long distances, e.g. EDDF to LFML) and "experienced" some "hicks" (huge FPS loss but after a a half second restored back to normal). I think at this short moment FGFS is loading scenery, models and so on.
Wouldn't it be possible to set lower priority for those loader processes? I think no user can be asked to buy an expensive SCSI hardware system (which would lower the CPU usage compared to IDE/SATA systems). I mean somthing like "niceness" for forked loader threads, like we have on Uni*/Linux boxes. So the "main" simulation thread would have more CPU cycles left than the loader (which can quietly load in background). Regards, Roland
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