Hello,

I came up with this idea while I was flying around (long distances, e.g.
EDDF to LFML) and "experienced" some "hicks" (huge FPS loss but after a
a half second restored back to normal). I think at this short moment
FGFS is loading scenery, models and so on.

Wouldn't it be possible to set lower priority for those loader
processes? I think no user can be asked to buy an expensive SCSI
hardware system (which would lower the CPU usage compared to IDE/SATA
systems).

I mean somthing like "niceness" for forked loader threads, like we have
on Uni*/Linux boxes. So the "main" simulation thread would have more CPU
cycles left than the loader (which can quietly load in background).

Regards,
Roland

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