Typo!!! (see inline) > Why? > The order of computation is (example for digit2, propertyvalue=500): > 1. get property value (500) > 2. apply stepping ( 500 step 1000 = 0) > 3. apply factor (0 * 0.0001 = 0 --> don't shift texture) > or for propertyvalue=5500 > 1. get property value (500) 1. get property value (5500) [not 500, certainly] > 2. apply stepping ( 5500 step 1000 = 5000 ) > 3. apply factor (5000 * 0.0001 = 0.5 shift texture by 50%) > > Your values were > 1. get property value (500) > 2. apply stepping (500 step 0.1 = 500 ) > 3. apply factor (500 * 0.0001 = 0.05 --> shift texture by 5%, wrong.)
Rule of thumb: scale * factor = 0.1 to shift the texture by 10% on each step. Your digit2 is for thousands, so you are interested in steps of thousands (aka step=1000) You want to shift by 10% for each digit, so scale 1000 down to 0.1 (aka factor is 0.1/1000 = 0.0001) Torsten ------------------------------------------------------------------------------ All of the data generated in your IT infrastructure is seriously valuable. Why? It contains a definitive record of application performance, security threats, fraudulent activity, and more. Splunk takes this data and makes sense of it. IT sense. And common sense. http://p.sf.net/sfu/splunk-d2d-c2 _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel