On Mon, Aug 1, 2011 at 5:41 AM, Ove Kåven <o...@arcticnet.no> wrote: > > If there are no other references, the prop_root is automatically > destroyed when sgLoad3DModel_internal returns, causing the memory to be > freed. So, later on, when OSG wants to do something with these > particles, the freed memory is referenced and causes a crash.
Indeed, I have been unable to run FG with particles enabled since a long time due to random crashes in the particle code. Call stack frequently included functions your description mentions, so I hope this patch will fix that issue. Thank you. -- Csaba/Jester ------------------------------------------------------------------------------ Got Input? Slashdot Needs You. Take our quick survey online. Come on, we don't ask for help often. Plus, you'll get a chance to win $100 to spend on ThinkGeek. http://p.sf.net/sfu/slashdot-survey _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel