On Mon, Aug 1, 2011 at 5:41 AM, Ove Kåven <o...@arcticnet.no> wrote:
>
> If there are no other references, the prop_root is automatically
> destroyed when sgLoad3DModel_internal returns, causing the memory to be
> freed. So, later on, when OSG wants to do something with these
> particles, the freed memory is referenced and causes a crash.

Indeed, I have been unable to run FG with particles enabled since a
long time due to random crashes in the particle code. Call stack
frequently included functions your description mentions, so I hope
this patch will fix that issue.

Thank you.

-- 
Csaba/Jester

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