On Sunday, August 14, 2011 15:20:10 Durk Talsma wrote: > Hi Adrian, > > I realize that it's almost three quarters of a year since your message was > posted, but it wasn't until today that it caught my attention.
Hi Durk, As they say, it's never too late to fix a bug. I remember encountering these issues on my Corine+OSM Europe scenery, though I skipped them by running terrafit.py which worked like a charm. If you're at it, maybe you could investigate why does the clipper (or constructor, can't remember now which one was the culprit) sometimes blow up and stop generating triangles for a limited area. This usually happens in very detailed and crowded scenery builds, and the problem is best described at the bottom of this page: http://www.cullam.com/flightgear.htm I hope you can fix some of these bugs. Best regards, Adrian ------------------------------------------------------------------------------ uberSVN's rich system and user administration capabilities and model configuration take the hassle out of deploying and managing Subversion and the tools developers use with it. Learn more about uberSVN and get a free download at: http://p.sf.net/sfu/wandisco-dev2dev _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel