> See some screens. Default before and after > using local weather. both with high z
Yes, just shows that you haven't understood the issue. Fact 1: The Scattering Skydome shader doesn't work for low visibility (<100 km) because the haze it creates (the yellow-black stuff) doesn't blend with the terrain haze. It works for large visibility because then the terrain covers the yellow-black stuff all the way to the horizon Fact 2: Local Weather has its own vertical visibility model which determines what you get to see, so you can press 'z' all day long and it won't do anything. In particular, for performance reason Local Weather usually restricts the visibility to less than 50 km. Consequence: You go from a situation at high altitude where visibility is maxed out and the scattering shader works to a situation where visibility is quite restricted and the scattering shader's problems are not hidden any more. This has *nothing* to do with Local Weather, it's only related to the value of /environment/visibility-m at your position. If you use a low value with Global Weather, you'll see the same black stuff coming up, if you instruct Local Weather to display a large aloft visibility, you get this: http://www.flightgear.org/forums/viewtopic.php?f=17&t=13339&start=15#p135799 Future advice: First: Understand issues involved. Then: start bitching if necessary. Not the other way round. Cheers, * Thorsten ------------------------------------------------------------------------------ Doing More with Less: The Next Generation Virtual Desktop What are the key obstacles that have prevented many mid-market businesses from deploying virtual desktops? How do next-generation virtual desktops provide companies an easier-to-deploy, easier-to-manage and more affordable virtual desktop model.http://www.accelacomm.com/jaw/sfnl/114/51426474/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel