Vivian, ----- Mail original ----- > Emilian and I have been working on the water shader, and have run > into some show stoppers caused by the lack mf vertices in the ocean > tiles - there are just 4 so far as we can see, so the junctions > between tiles always show up as you speculate. It might be we can > do something about this in due course.
You can use the geometry shader to amplify the geometry if you want to. I used it to build forests "walls" in the landmass shader. Regards, -Fred ------------------------------------------------------------------------------ All of the data generated in your IT infrastructure is seriously valuable. Why? It contains a definitive record of application performance, security threats, fraudulent activity, and more. Splunk takes this data and makes sense of it. IT sense. And common sense. http://p.sf.net/sfu/splunk-d2dcopy2 _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel