-----Original Message-----
From: Vivian Meazza [mailto:vivian.mea...@lineone.net] 
Sent: 11 October 2011 17:48
To: 'Erik Hofman'
Subject: RE: [Flightgear-devel] Skydome and Terrain shader with haze - some
helprequired

Erik

> On Tue, 2011-10-11 at 09:30 +0100, Vivian Meazza wrote:
> > Thorsten
> >
> > > Im the last weeks, I've been working on integrating Lauri's skydome
> > > scattering shader in a seamless way with the rest of the environment.
> I
> > > have now a working version of the shaders available which could be
> > > committed.
> 
> > Looks like you are doing things the hard way. Emilian and I are busy
> > rationalizing, and combining and improving shaders as appropriate right
> now:
> > we would be happy to add your stuff to the pile.
> >
> > You could do a merger request to our sandbox here:
> >
> > https://gitorious.org/fgdata-textures-ng/fgdata-textures-ng
> >
> > Or post the files somewhere that we can get them, or email them as an
> > attachment to me. I can't promise an instant solution, because we
> already
> > have a heavy workload in FG and RL, but we can take a look.
> 
> Let me state that all of you are doing an excellent job! FlightGear
> keeps getting better by the day and I see leaps of progress just in a
> few months. Great work.
> 

Thank you for your kind remarks. We have some more eye-candy in the
pipeline, nothing earth shattering.

Vivian




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