-----Original Message----- From: Vivian Meazza [mailto:vivian.mea...@lineone.net] Sent: 11 October 2011 17:48 To: 'Erik Hofman' Subject: RE: [Flightgear-devel] Skydome and Terrain shader with haze - some helprequired
Erik > On Tue, 2011-10-11 at 09:30 +0100, Vivian Meazza wrote: > > Thorsten > > > > > Im the last weeks, I've been working on integrating Lauri's skydome > > > scattering shader in a seamless way with the rest of the environment. > I > > > have now a working version of the shaders available which could be > > > committed. > > > Looks like you are doing things the hard way. Emilian and I are busy > > rationalizing, and combining and improving shaders as appropriate right > now: > > we would be happy to add your stuff to the pile. > > > > You could do a merger request to our sandbox here: > > > > https://gitorious.org/fgdata-textures-ng/fgdata-textures-ng > > > > Or post the files somewhere that we can get them, or email them as an > > attachment to me. I can't promise an instant solution, because we > already > > have a heavy workload in FG and RL, but we can take a look. > > Let me state that all of you are doing an excellent job! FlightGear > keeps getting better by the day and I see leaps of progress just in a > few months. Great work. > Thank you for your kind remarks. We have some more eye-candy in the pipeline, nothing earth shattering. Vivian ------------------------------------------------------------------------------ All the data continuously generated in your IT infrastructure contains a definitive record of customers, application performance, security threats, fraudulent activity and more. Splunk takes this data and makes sense of it. Business sense. IT sense. Common sense. http://p.sf.net/sfu/splunk-d2d-oct _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel