Am 20.11.2011 15:40, schrieb Erik Hofman:
> I've been working on implementing an FGFX class for AIModels and am
> pretty much done (I think) except for one final step;

That literally sounds like a great new feature :).

Oh, since we've already been discussing various performance issues 
today: would it make sense to add an "AI sound" property switch (and a 
switch in the main sound dialog), so this is optional?

Not sure what kind of performance impact you expect, but we have 
airports with loads of AI traffic (hundreds of aircraft) - so maybe this 
could cause issues, once sound effects are added to the AI aircraft XMLs...

cheers,
Thorsten

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