Hi people!

In recent times, I noticed my FPS goes down the drain during longer
flights. I have examined the on-screen OSG stats, and it showed large
cull times. No amount of clicking around in the rendering dialog seems
to fix this, neither does repositioning to a far away location.
However restarting at the same position does.

Normally I fly the Concorde exclusively, with shaders, random objects
and vegetation plus 3D clouds enabled (basically everything except
particles and skydome) so I can't pinpoint the exact cause yet.

I have noticed that enabling random vegetation makes the number of
vertices skyrocket to 200 million (!) in a short time, but that
doesn't seem to impact cull times or FPS. Also the values go back to
normal once I disable them. 3D clouds do have an effect on cull times
and FPS, but they also seem to return to normal once disabled.

At the moment, I am at the end of a test flight with no shaders
enabled, just random objects, vegetation and 3D clouds and the problem
occurred. Could be related to the high altitude or the long distance
as well.

I am not too keen on git-bisect given the time to perform a test but I
think this issue popped up fairly recently. However it also occurred
with shaders disabled, hence I don't think it is related to the recent
shader work.

I know this information is very sketchy right now, and I will be
performing more tests (one of which would be a similar flight with
everything disabled and another with the ufo, to rule out the Concorde
itself as a possible issue).

In the meantime, if anybody else is seeing this or has any ideas,
please comment.

-- 
Thanks,
Csaba/Jester

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