I'm having the dreaded 'invalid operation after ' errors from OSG, which makes 
seeing other debug output. Once again, it relates to 3D textures, and is 
presumably Ati specific.

Details:
        - latest Git of fg+sg+fgdata, OSG 3.0.1
        - card is a Radeon 5770, with the official Apple drivers, info strings 
says:
                ATI Radeon HD 5770 OpenGL Engine
                2.1 ATI-7.12.9
        - c172 or UFO at EGPH, traffic enabled
        
At shaders quality = 0 or 1, I do *not* get the message - at quality level 2 or 
higher, I do.

I see some log output at any quality level, which is worrying:

==============
glValidateProgram FAILED "" id=12 contextID=0
infolog:
Validation Failed: Sampler error:
  Samplers of different types use the same texture image unit.
   - or -
  A sampler's texture unit is out of range (greater than max allowed or 
negative).

OpenGL extension 'GL_EXT_texture3D' is not supported.
===============

I get this for several shaders, all of which feature 'uniform sampler3D 
NoiseTex;'

This may be entirely unrelated to the ultimate error message:
        
        Warning: detected OpenGL error 'invalid operation' after applying 
GLMode 0x806f

Except that 0x806f is the constant for 'GL_TEXTURE_3D_EXT'

Do we load all shader programs regardless of whether or not they are active at 
the current quality level, for example?

I'm guessing I need to supply more information to really track this down, so 
debugging suggestions would be useful here - eg particular shaders / scenes to 
try / disable to narrow things down.

James

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