On Tue, Jan 3, 2012 at 10:40 PM, James Turner wrote:
>
> On 3 Jan 2012, at 21:34, Stuart Buchanan wrote:
>
>> OK. I'll make the appropriate hardcoded changes for the moment and
>> update The Manual to describe using the dialog for connecting to the
>> MP environment. I'll leave references to using other methods for users
>> wanting to connect to private or non-standard MP servers. I'll also
>> add a default port.
>
> All sounds good, thanks.

I've just pushed an update to the MP Settings dialog. Let me know what
you think.

A couple of notes:

1) I've included location information for the servers, so they
can be used sensibly by users to determine the correct MP server
to connect to. So our instructions for new users can hopefully be simply
to open the dialog, select a server close to the user, and press Connect.
Another win for usability - great work James et al. !

2) I've remove the port setting. This defaults to 5000, and isn't something
that a user connecting to the standard MP servers is going to change.
If someone is connecting to a non-standard server, they'll need to do so
from the command line anyway

3) The only way I found to disconnect from the MP environment was to set
the txhost to "0.0.0.0" (from a code read of multiplayermgr.cxx). Is
there a better
way to disconnect? As far as I can see, there's no way to do so gracefully at
present - looks like an "else" branch is missing from the if() test of
the txhost
string.

-Stuart

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