On Tue, Jan 3, 2012 at 10:40 PM, James Turner wrote: > > On 3 Jan 2012, at 21:34, Stuart Buchanan wrote: > >> OK. I'll make the appropriate hardcoded changes for the moment and >> update The Manual to describe using the dialog for connecting to the >> MP environment. I'll leave references to using other methods for users >> wanting to connect to private or non-standard MP servers. I'll also >> add a default port. > > All sounds good, thanks.
I've just pushed an update to the MP Settings dialog. Let me know what you think. A couple of notes: 1) I've included location information for the servers, so they can be used sensibly by users to determine the correct MP server to connect to. So our instructions for new users can hopefully be simply to open the dialog, select a server close to the user, and press Connect. Another win for usability - great work James et al. ! 2) I've remove the port setting. This defaults to 5000, and isn't something that a user connecting to the standard MP servers is going to change. If someone is connecting to a non-standard server, they'll need to do so from the command line anyway 3) The only way I found to disconnect from the MP environment was to set the txhost to "0.0.0.0" (from a code read of multiplayermgr.cxx). Is there a better way to disconnect? As far as I can see, there's no way to do so gracefully at present - looks like an "else" branch is missing from the if() test of the txhost string. -Stuart ------------------------------------------------------------------------------ Write once. Port to many. Get the SDK and tools to simplify cross-platform app development. Create new or port existing apps to sell to consumers worldwide. Explore the Intel AppUpSM program developer opportunity. appdeveloper.intel.com/join http://p.sf.net/sfu/intel-appdev _______________________________________________ Flightgear-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/flightgear-devel

