Hi, On Sunday, January 01, 2012 11:41:22 Mathias Fröhlich wrote: > I think then, computing mipmaps for any texture file on the CPU in the > loader thread should globally improove the situation. > Also avoiding the compression already in the files should help every use > case. Except that the on disk memory consumption is higher. > Well and except that the database loader has more work to do on the CPU.
Ok, checked in is a log message that checks for image formats that depend on OpenGL extensions not required to be present. That should at least help people running drivers providing those extensions to see when they use texture files that do not work fo all. Greetings Mathias ------------------------------------------------------------------------------ Ridiculously easy VDI. With Citrix VDI-in-a-Box, you don't need a complex infrastructure or vast IT resources to deliver seamless, secure access to virtual desktops. With this all-in-one solution, easily deploy virtual desktops for less than the cost of PCs and save 60% on VDI infrastructure costs. Try it free! http://p.sf.net/sfu/Citrix-VDIinabox _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel