Hi,

On Sunday, January 01, 2012 11:41:22 Mathias Fröhlich wrote:
> I think then, computing mipmaps for any texture file on the CPU in the
> loader thread should globally improove the situation.
> Also avoiding the compression already in the files should help every use
> case. Except that the on disk memory consumption is higher.
> Well and except that the database loader has more work to do on the CPU.

Ok, checked in is a log message that checks for image formats that depend on 
OpenGL extensions not required to be present.
That should at least help people running drivers providing those extensions to 
see when they use texture files that do not work fo all.

Greetings
Mathias

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