On Tue, 14 Feb 2012 17:30:37 +0000 (UTC) Martin Spott <martin.sp...@mgras.net> wrote:
> Emilian Huminiuc wrote: > > > If we're on the subject of materials*.xml: > > 1. could Construction, Industrial, Port be split from Urban/BuiltUpCover as > > they are now in materials-dds.xml? > > I'd say "yes" - as soon as we have distinct textures for the different > types. > I don't think we need to have highly accurate textures for each of > them. Just having different ones *now* is worth a lot more than having > different _and_ accurate ones next year. There should already be an Industrial texture available. I made one way back that has been used for a while but was rendered unused when flightgear switched to vmap0 only. Erik ------------------------------------------------------------------------------ Keep Your Developer Skills Current with LearnDevNow! The most comprehensive online learning library for Microsoft developers is just $99.99! Visual Studio, SharePoint, SQL - plus HTML5, CSS3, MVC3, Metro Style Apps, more. Free future releases when you subscribe now! http://p.sf.net/sfu/learndevnow-d2d _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel