On Tue, 14 Feb 2012 17:30:37 +0000 (UTC)
Martin Spott <martin.sp...@mgras.net> wrote:

> Emilian Huminiuc wrote:
> 
> > If we're on the subject of materials*.xml:
> > 1. could Construction, Industrial, Port be split from Urban/BuiltUpCover as 
> > they are now in materials-dds.xml?
> 
> I'd say "yes" - as soon as we have distinct textures for the different
> types.
> I don't think we need to have highly accurate textures for each of
> them.  Just having different ones *now* is worth a lot more than having
> different _and_ accurate ones next year.

There should already be an Industrial texture available. I made one way back 
that has been used for a while but was rendered unused when flightgear switched 
to vmap0 only.

Erik

------------------------------------------------------------------------------
Keep Your Developer Skills Current with LearnDevNow!
The most comprehensive online learning library for Microsoft developers
is just $99.99! Visual Studio, SharePoint, SQL - plus HTML5, CSS3, MVC3,
Metro Style Apps, more. Free future releases when you subscribe now!
http://p.sf.net/sfu/learndevnow-d2d
_______________________________________________
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel

Reply via email to