I would also like to put a call out for screen shots for the v2.6 release.
 What I'm looking for is an honest representation of FlightGear v2.6, but
of course shown in the best light/angles/environment possible.  I'm ok with
images generated from pre-releases or release candidates.  Obviously I need
to steer clear of images that show development or testing features that are
not yet available in the v2.6 release (project Rembrandt, some of the
recent sky / fog shader stuff, etc.)  That stuff is exciting, beautiful,
promising, but not generally available yet so we shouldn't show it as part
of the 2.6 release.

Some thoughts / guidelines ...

   - As with past releases, I retain the right to select images from
   contributions based on my own tastes and perspective.
   - I imagine the quality of submissions will vary widely -- and I don't
   want to disappoint anyone if their pictures aren't used, but at the same
   time I want to encourage as many people to give it a shot and send me
   something.
   - There are probably some tips and hints on the wiki for taking good
   screenshots, but I can't find that right now.  (Search only works well if
   you know what keywords to search for I guess.)
   - I would prefer not to receive collections of 50 or 100 shots.  I'd
   prefer not to receive several very similar shots (send me the one you think
   is the best.)
   - Avoid shots that show some obvious artifact (near plane clipping of
   the cockpit, edges, obvious horizon discrepancies, etc.)
   - Try to avoid including the menu bar, or dialog boxes, or frame rate
   counters, etc.  The images should be as clean as possible.
   - Screen shots from inside the cockpit are often the hardest to do well,
   but we need a few good ones.
   - Dimly lit (dusk/night) shots often seem like they would be cool, but
   they end up as a non-descript blob of darkness in a thumbnail or reduced
   resolution so no one will look at them -- often bright noon-ish shots work
   best.
   - But sunrise/sunset shots can also be very dramatic so a few of those
   are good too.
   - I'm looking for a variety, impress me!

Gijs: where would be the best place to post this same call for pictures on
the forum -- I looked around, but didn't want to get my hand slapped by the
moderator for posting in the wrong spot. :-)

BTW: "Community" -- if we can't have actual community, let's at least
maintain the appearance of community.  (That was supposed to be a joke.) :-)

Thanks!

Curt.

On Wed, Feb 15, 2012 at 2:20 PM, Torsten Dreyer <tors...@t3r.de> wrote:

> > The FlightGear development team is happy to announce the v2.6.0
> > release of FlightGear, the free, open-source flight simulator. This
> > new version contains many exciting new features, enhancements and
> > bugfixes. Major improvements from v2.4.0 include reduced AI aircraft
> > load times, easier graphics tuning, more sophisticated AI aircraft and
> > improved usability.
> >
> > Founded in 1997, FlightGear is developed by a worldwide group of
> > volunteers, brought together by a shared ambition to create the most
> > realistic flight simulator possible that is free to use, modify and
> > distribute. FlightGear is used all over the world by desktop flight
> > simulator enthusiasts, for research in Universities and for
> > interactive exhibits in museums.
> >
> > FlightGear features more than 400 aircraft, a worldwide scenery
> > database, detailed sky modelling, a flexible and open aircraft
> > modelling system, varied networking options, multiple display support,
> > a powerful scripting language and an open architecture. Best of all,
> > being open-source, the simulator is owned by the community and
> > everyone is encouraged to contribute.
> >
> > Download FlightGear V2.6.0 for free from http://www.flightgear.org.
> >
> > FlightGear - Fly Free!
>
> Thank you, Stuart!
>
> I just walked through the commit log since 2.4.0 and added some new
> lines to http://wiki.flightgear.org/Changelog_2.6.0
> We will close the collection of changes in that document tomorrow
> (Thursday) evening (UTC). If anything is missing, please add the
> relevant changes in time.
>
> Those who offered a translation into their language are kindly requested
> to start.
>
> The official announcement of the new version should start this weekend
> if everything works as expected - keep your fingers crossed: there is
> still a good bunch of manual work involved in the process...
>
> Torsten
>
>
> ------------------------------------------------------------------------------
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-- 
Curtis Olson:
http://www.atiak.com - http://aem.umn.edu/~uav/
http://www.flightgear.org - http://gallinazo.flightgear.org
------------------------------------------------------------------------------
Virtualization & Cloud Management Using Capacity Planning
Cloud computing makes use of virtualization - but cloud computing 
also focuses on allowing computing to be delivered as a service.
http://www.accelacomm.com/jaw/sfnl/114/51521223/
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