Flightgear-commitlogs wrote: > The branch, next has been updated > > - Log ----------------------------------------------------------------- [...] > commit 1dfde64ac2e6ed0af91cf986cad8808c0182d408 > Author: Frederic Bouvier > Date: Wed Jan 25 23:42:10 2012 +0100 > > Use bigger point sprites for airport lighting [...] > - Diff ---------------------------------------------------------------- [...] > diff --git a/simgear/scene/tgdb/obj.cxx b/simgear/scene/tgdb/obj.cxx > index 1d41422..9b8e75d 100644 > --- a/simgear/scene/tgdb/obj.cxx > +++ b/simgear/scene/tgdb/obj.cxx > @@ -756,7 +756,7 @@ SGLoadBTG(const std::string& path, const > simgear::SGReaderWriterOptions* options > if (!tileGeometryBin.vasiLights.empty()) { > EffectGeode* vasiGeode = new EffectGeode; > Effect* vasiEffect > - = getLightEffect(6, osg::Vec3(1, 0.0001, 0.000001), 1, 6, true); > + = getLightEffect(32, osg::Vec3(1, 0.0001, 0.000001), 1, 32, true); > vasiGeode->setEffect(vasiEffect); > SGVec4f red(1, 0, 0, 1); > SGMaterial* mat = 0;
On my (my wife's) system (Linux Nvidia proprietary driver) this change turns PAPI/VASI lights into huge, illuminated baloons. Therefore I strongly propose to just revert this change. Cheers, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -------------------------------------------------------------------------- ------------------------------------------------------------------------------ Virtualization & Cloud Management Using Capacity Planning Cloud computing makes use of virtualization - but cloud computing also focuses on allowing computing to be delivered as a service. http://www.accelacomm.com/jaw/sfnl/114/51521223/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel