Flightgear-commitlogs wrote:
> The branch, next has been updated
>
> - Log -----------------------------------------------------------------
[...]
> commit 1dfde64ac2e6ed0af91cf986cad8808c0182d408
> Author: Frederic Bouvier
> Date: Wed Jan 25 23:42:10 2012 +0100
>
> Use bigger point sprites for airport lighting
[...]
> - Diff ----------------------------------------------------------------
[...]
> diff --git a/simgear/scene/tgdb/obj.cxx b/simgear/scene/tgdb/obj.cxx
> index 1d41422..9b8e75d 100644
> --- a/simgear/scene/tgdb/obj.cxx
> +++ b/simgear/scene/tgdb/obj.cxx
> @@ -756,7 +756,7 @@ SGLoadBTG(const std::string& path, const
> simgear::SGReaderWriterOptions* options
> if (!tileGeometryBin.vasiLights.empty()) {
> EffectGeode* vasiGeode = new EffectGeode;
> Effect* vasiEffect
> - = getLightEffect(6, osg::Vec3(1, 0.0001, 0.000001), 1, 6, true);
> + = getLightEffect(32, osg::Vec3(1, 0.0001, 0.000001), 1, 32, true);
> vasiGeode->setEffect(vasiEffect);
> SGVec4f red(1, 0, 0, 1);
> SGMaterial* mat = 0;
On my (my wife's) system (Linux Nvidia proprietary driver) this change
turns PAPI/VASI lights into huge, illuminated baloons. Therefore I
strongly propose to just revert this change.
Cheers,
Martin.
--
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