On Thu, 2012-03-22 at 07:53 +0000, Renk Thorsten wrote:

> Anyway, that's my best suspicion at this point, that in the artefact region 
> we really see through a crack in the skydome into whatever is rendered 
> beyond, and that trigonometry doesn't interpolate properly across the crack. 
> So, I would recommend to have a look at the skydome vertex structure, 
> although I have no idea where that resides.

This sounds suspiciously as an alpha coloring problem. Could you double
check that color.z (or color.a) is always 1.0 for the skydome in the
shader?

Erik


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