On 28 Mar 2012, at 12:21, HB-GRAL wrote:

> I had some problems compiling simgear release/2.6.0 using zlib 1.2.6 on 
> OSX. Looks like the main problem is here (independent of platform?):
> 
> lowlevel.hxx
> ------------
> void sgReadString ( gzFile fd, char **var ) ;
> 
> lowlevel.cxx
> ------------
> int c = gzgetc ( fd ) ;
> 
> While this seems to work with zlib 1.2.3 and 5, documentation says this 
> (probably ... sorry for any misinterpretation) doesn’t work anymore for 
> 1.2.6
> 
> I tried cmake build with -DZLIB_INCLUDE_DIR etc. to the right version, 
> but this didnt’t work at all. I’m sure I did something wrong there with 
> cmake, "#include <zlib.h>" linked always against my newest version. So I 
> changed lowlevel.hxx the hard way to include a "/usr/include/zlib.h" 
> (OSX installed version 1.2.3) and now I can compile.
> 
> Nomen est omen, so this note here to the devellist is some kind of a 
> lowlevel report, unfortunately I’m not able to patch cmakelist nore 
> lowlevel.hxx/cxx to work with zlib 1.2.6.
> 
> I changed lowlevel.hxx directly for my purposes, but this IS lowlevel. 
> Am I the only one with this small zlib issue ?

It happened for me, I fixed it by forcing Macports to use zlib 1.2.5, instead 
of 1.2.6 which has introduced the extra issue. 

The real issue is that we're finding zlib.h in /opt/local/include, but using 
the libz from /usr. (The Apple supplied version)

I tried to find a solution, so that we use one header + library consistently, 
but didn't yet figure this out. Since zlib doesn't have a subdir in include, 
we're at mercy of the search paths a little. For the library we can force an 
explicit absolute path to link against, but Cmake's FindZLIB is finding the one 
in /usr (correctly, I would say), the problem is the header search order at 
compile time.

James



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