It's possible to have two layers of shadow map to separate static and dynamic things, but at a significant cost (you need the extra buffer, and the memory bandwidth to sample it, ...). Probably not a win on the kind of hardware that needs a speedup here.
On Wed, Apr 4, 2012 at 7:45 AM, Vivian Meazza <vivian.mea...@lineone.net> wrote: > Stuart wrote > >> Hi All, >> >> Rembrandt works well on my GT260M, and really moves FG's graphics on >> massively. I think it's a fantastic enhancement to FG, and we should > really >> consider naming the July/August release as v3.0.0. >> >> Does anyone know whether FG is unique amongst desktop simulators in >> offering this? I have no experience of X-Plane nor FS-X. >> >> I've noticed significant slowdown on my computer in the following >> circumstances: >> - Forests (e.g. KHAF). Having not looked at the code, my guess is that > some >> NodeVisitor for the rending is delving too deeply into the OSG tree for > the >> random vegetation. >> - Urban areas. My guess here is that is purely due to the number of models >> being rendered, each of which is casting a shadow. I know that there are > still >> optimisations to be made, but could I suggest a property switch to limit >> shadowing to the user's aircraft? IMO the self-shadowing in the aircraft >> cockpit is the most impressive part of Rembrandt, and the combination of >> that plus shadowing on the ground might be an acceptable frame-rate >> compromise for many users. >> > > Don't get over excited. Fred is doing a great job, but there are many bugs > to iron out yet. We haven't been able to port the water shader nor the > ubershader completely to Project Rembrandt yet . Each aircraft in the > inventory needs checking for 2 sided faces, panel lights need converting, > and nice to have are nav. lights and landing lights. Much of the shared and > scenery models need similar checking: the windsock is an obvious one. Can > you imagine the task for USS Vinson? Random Vegetation is unusable. > > Frame rate is taking a big hit for most if not all systems . > > With a fair wind, and if we can jump over some of the technical hurdles, I > think it might just be feasible to get something called FG 3.0.0 out of the > door by the end of this year, but I wouldn't bet on it at this stage. > > Vivian > > > > ------------------------------------------------------------------------------ > Better than sec? Nothing is better than sec when it comes to > monitoring Big Data applications. Try Boundary one-second > resolution app monitoring today. Free. > http://p.sf.net/sfu/Boundary-dev2dev > _______________________________________________ > Flightgear-devel mailing list > Flightgear-devel@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/flightgear-devel ------------------------------------------------------------------------------ Better than sec? Nothing is better than sec when it comes to monitoring Big Data applications. Try Boundary one-second resolution app monitoring today. Free. http://p.sf.net/sfu/Boundary-dev2dev _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel