On Sun, 2012-04-22 at 11:02 +0000, Renk Thorsten wrote:
> After the last related discussion, I've really been thinking a while if I 
> should bring this up again or not.

Let me just add to the discussion that 'technically perfect' always will
look a tad odd to humans since the world around us is not perfect. It's
the moment I added actuators (with delayed responses) to surface
movements of the F-16 it did start to feel 'real'

This discussion (and the one prior to this about flat ocean surface) is
probably of the same magnitude; if the end result doesn't look obviously
wrong it is probably just as good as a technically perfect solutions and
might even feel more natural (because it's a bit imperfect like the
world around us).

Erik


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