Just so people know, I made a change to how AI traffic is started (so you can ignore this email if you run with traffic turned off) to avoid the long pause during 'initialising subsytems' when all the XML schedules are parsed and loaded.
This has a few effects - the app doesn't go unresponsive during startup, and traffic schedule loading happens in parallel with scenery loading - probably a good thing for efficiency for most people. It means AI traffic doesn't appear for a few seconds - typically 10-15 seconds after the splash screen disappears for me. There is however, a problem - there's a final step in starting traffic which still takes a couple of seconds, and that's now occurring during some random update frame, when the file loading has completed. Which gives a nasty user experience, so I need to further break up that step - which I'll do later today. In the meantime, any feedback on this would be welcome - either happy that perceived startup time is reduced, or problems that traffic isn't 'already there' when the splash screen comes down, or anything else. This is still at the 'hack' state, it's be trivial to revert to the old method. James ------------------------------------------------------------------------------ Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel