> Tested extensively today, and the short answer is "no". There is some
> improvement as the flags are successively set to 0, but Advanced Weather
> never becomes as smooth as Basic Weather (and that's not without  
> staggers of
> its own).
(...)
>  I suppose the bottom line is that this just might beyond what Nasal was
> designed for, and we need to migrate to C++.

The problem with that consequence is: As you switched all loops off, the Nasal 
part of Advanced Weather ceased to run completely and all that's left is the 
same cloud-generating functionality which is responsible for Basic Weather (C++ 
and shader work). If killing all Nasal did not solve the problems, then they 
can't be caused by Nasal, and porting to C++ will not fix them.

* Thorsten
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