> Tested extensively today, and the short answer is "no". There is some > improvement as the flags are successively set to 0, but Advanced Weather > never becomes as smooth as Basic Weather (and that's not without > staggers of > its own). (...) > I suppose the bottom line is that this just might beyond what Nasal was > designed for, and we need to migrate to C++.
The problem with that consequence is: As you switched all loops off, the Nasal part of Advanced Weather ceased to run completely and all that's left is the same cloud-generating functionality which is responsible for Basic Weather (C++ and shader work). If killing all Nasal did not solve the problems, then they can't be caused by Nasal, and porting to C++ will not fix them. * Thorsten ------------------------------------------------------------------------------ Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel