> On Tue, May 15, 2012 at 8:52 AM, Renk Thorsten wrote:
>>
>> Quick question to Stuart:
>>
>> Currently the conditionals for texture selection are done using
>> /position/longitude-deg,... i.e. aircraft position. The actual tile
>> position however is different from that by the visibility and an
>> direction, which makes for some uncertainty.
>>
>> So, it'd be more consistent to place a condition on the position of the
>> tile to be loaded rather than the aircraft - is that information exposed
>> somewhere (or would it be difficult to do that)?
>
> Sorry for the delay in replying - I've been away.
>
> As Fred says, it would be possible, with some changes to the
> materials.xml format and the tile loader.  However, I think we can do
> better.
>
> Martin Spott pointed out to me off-list that one could use a GIS
> shapefile to define a region.  This would be much more flexible,
> allowing for non-rectangular areas to be defined.  So, if we're going
> to change the tile loader, I'd want to go down that route instead.
>

Hi Stuart

Good point from Martin Spott off-list ;-) but anyway, has there ever been
a proposal how this "regions" could be defined ? Is there a wiki, a readme
or something ?

I stumbled over an interesting system the last months, because I was
looking for a landcover system with less inconsistency than corine or
other systems ... and found a complete different approach which might be
interesting for getting such materials/texture regions probably ? Not
sure, but this could also lead to a new approach how to use textures at
all with flightgear, but of course this is just a very vague assumption.

"LCCS is the only universally applicable classification system in
operational use at present. It enables a comparison of land cover classes
regardless of data source, economic sector or country. The LCCS method
enhances the standardization process and minimizes the problem of dealing
with a very large amount of pre-defined classes."
Taken from here: http://www.glcn.org/sof_1_en.jsp

Cheers, Yves








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