> Done. Could do with some more refinement, but it works. If you input
> speed-kt, then position updates are ignored and positions are calculated
> from input speed and pitch. Here are the patches:
>
> http://dl.dropbox.com/u/57645542/0001-SG%20Make-Models-move-with-heading-and
> -speed.patch
> http://dl.dropbox.com/u/57645542/0001-FG-Make-models-move-with-heading-and-s
> peed.patch
> http://dl.dropbox.com/u/57645542/0002-FG-Calculate-horizontal-and-vertical-s
> peeds.patch
>
> Next, I'm going to allow input of vertical and horizontal speeds (fps) as
> well.
>
> Seems to have very little impact on framerate, but it involves a for loop
> (and you know how much I like those), so there are limits.

Great - thanks! I'm travelling at the moment, so I won't be able to look into 
this until a week from now, but I'll test this as soon as I am back.

We won't need it for many clouds (usually less than 10, for pure Cirrus skies 
still less than 50), so I don't see any large number coming up (of course there 
may be non-weather applications...)


* Thorsten
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