> Done. Could do with some more refinement, but it works. If you input > speed-kt, then position updates are ignored and positions are calculated > from input speed and pitch. Here are the patches: > > http://dl.dropbox.com/u/57645542/0001-SG%20Make-Models-move-with-heading-and > -speed.patch > http://dl.dropbox.com/u/57645542/0001-FG-Make-models-move-with-heading-and-s > peed.patch > http://dl.dropbox.com/u/57645542/0002-FG-Calculate-horizontal-and-vertical-s > peeds.patch > > Next, I'm going to allow input of vertical and horizontal speeds (fps) as > well. > > Seems to have very little impact on framerate, but it involves a for loop > (and you know how much I like those), so there are limits.
Great - thanks! I'm travelling at the moment, so I won't be able to look into this until a week from now, but I'll test this as soon as I am back. We won't need it for many clouds (usually less than 10, for pure Cirrus skies still less than 50), so I don't see any large number coming up (of course there may be non-weather applications...) * Thorsten ------------------------------------------------------------------------------ Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel