> Believe it or not, computer graphics researchers (not me) think about > shader work in those terms too. It comes off as a bit pompous to > assume that no one here would understand what you are talking about or > be able to come up to speed on the math if necessary.
I'm assuming here that the mailing list is largely what it proposes to be, i.e. a place where people from different backgrounds discuss development issues. I do not doubt that there are people here who would be able to follow a more technical language or a math discussion, but not everyone comes from the same background, and the same way I am grateful if someone tries to avoid technical expressions I am not familiar with, I try to return the courtesy. In my personal experience here and in the forum, I have never observed a math-heavy post leading to any sort of detailed discussion (for whatever reason), so I try to avoid packing too many equations in. I don't want to make the implication that I'm doing math well beyond anyone's comprehension (I am clearly not), it's just an observation and I would ideally like to involve as many people in a discussion as possible. Best, * Thorsten ------------------------------------------------------------------------------ Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel