Hello, > the size of the PAPI lights has been bothering me for quite some time. It > looks just too big for me. Going through the simgear git history I found out > quickly that it was changed by commit 1dfde64ac2e6ed0a "Use bigger point > sprites for airport lighting". Real life PAPI and runway lights have very high intensity and can be distinguish from air easily but the raster display has limitation and can not display that high intensity. Usually FFS uses caligraphic (not using raster but pinpoint to have high intensity) but we can't use that method. Only thing we can do is larger the size. It's better than not to be seen. I like it. > I reduced the size locally to 14 for the PAPI and 8 for the runway lights. > All was good until I started FG with Rembrandt enabled. Then the PAPI lights > do not show up during daytime now. > This looks like a Rembrandt bug to me. I think the sizes should be reduced > for the non-Rembrandt users as this is still our main audience. > Fred, do you have a clue what is going on? Yes, this might be rembrandt issue.
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