Hi,

I'm already linking all my deps dynamically against SG, but makeing it 
easier for the static variant would be great as well. Even more so if you 
take care of the TG changes :)

Cheers
Chris


James Turner wrote:

> Hi,
> 
> For some time, Simgear has had the option to build shared libraries (DLLs
> on Windows) - this is only really useful for developers, since it can
> reduce link times. However, when I made this change, I organised Simgear
> into 'core' and 'scene' libraries; the 'core' part is also what we call
> 'headless' simgear, i.e can be compiled without requiring OpenSceneGraph
> or any GUI systems. (Which is how SG is used by terragear and potentially
> some other users).
> 
> Mathias has suggested, and I agree, it would be sensible to also package
> the *static* libraries this way. So instead of having many static
> libraries, we will have only two: libSimGearCore.a and libSimGearScene.a
> 
> This will likely mean some small changes to the CMakeFiles for the
> downstream projects; I will take care of FlightGear and TerraGear
> directly, and will of course help fix any other affected code.
> 
> Any comments or objections on this change?
> 
> Note this DOES NOT increase the linked binary size of executables created
> from SimGear - linkers already discard unreachable code when linking
> against .a archives. All we're doing is giving the linker one .a to unpack
> into objects, instead of a group of them.
> 
> James
> 
> 
> 
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