Hi, Another change, hopefuly after this things will be clearer. With previous change I forgot the case of the model shader being disabled, thus transparent surfaces would lose transparency and be rendered wrong.
I've commited a new effect, Effects/model-combined-transparent, which should be used for transparent objects. >From now on Effects/model-combined should not be inherited directly in local effects. use either Effects/model-combined-deferred (for opaque objects), or Effects/model-combined-transparent (for transparent objects). If you have local effects for transparent objects, please update them to use Effects/model-combined-transparent. (they will continue to look right unless you move the model slider in the shaders dialog to the extreme left, so it might not be readily noticeable they are broken) Regards, Emilian ------------------------------------------------------------------------------ Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel