On Saturday, October 06, 2012 23:34:13 Stuart Buchanan wrote:
> Hi All,
> 
> I've just added a trivial enhancement to the rendering options dialog
> to allow in-sim selection of the materials.xml file.  This is limited
> to those available in the base package (regions, default, dds).
> 
> I've used the phrases "Global" and "Region-specific" to describe the
> default/materials.xml and regions/materials.xml options, neither of
> which is particularly satisfactory.  I'm also really struggling to
> think of an appropriate name for the dds/materials.xml variant.
> 
> Has anyone got any suggestions that would help an end-user who has no
> really knowledge of the underlying materials.xml file, or what DDS is?
> 
> Thanks,
> 
> -Stuart
> 

While I have no idea how to name the dds selection,  I have some some 
suggestions about the box. 

First I think the name is missleading, since the changes that come with a 
different materials file are not limited to just different textures. Maybe 
"materials set" or "material definitions" would be better?

Second, could we devise a way to make localy customized materials appear among 
the options automagically?

I know that simply listing the files under Materials/*/ is not going to work, 
since some of them are not complete definitions, so maybe a new tag in the 
materials file that marks it as a viable option, or some sort of naming scheme 
for the file  (new folder under Materials/ with only the materials.xml in that 
folder being a viable option for the chooser?)
Or something combined between these, a materials.xml and a <display/> tag, 
that would contain the name to be shown in the selection box.
( then we could have something like this:

Materials/myset/myurbanmat.xml
Materials/myset/materials.xml

with Materials/myset/materials.xml containing <display>My Custom Set<display/>

that would show up in the box as "My Custom Set"
)

Regards,
Emilian

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