On 10/19/2012 09:05 AM, Renk Thorsten wrote: > > I have two questions to which I'd like to gather a few opinions: > > 1) Emilian pointed out here > http://www.flightgear.org/forums/viewtopic.php?f=68&t=17114&hilit=procedural+texturing&start=30#p165312 > that terrain textures are a fair share of memory consumption and concluded > that we shouldn't use multiple choices of textures in the materials file - > for instance we assign sand1.png, sand2.png and sand3.png to the same > landclass). I don't know what the original rational for this was. It leads to > a modest reduction in tiling since the base texture is changed every 10 km or > so, but all in all I don't see dramatic visual improvements. It also leads to > some more variety in the textures encountered.
Correct, they were introduced to reduce tiling artefacts. > Both advantages seem increasingly obsolete to me, so I largely agree with > Emilian. Procedural texturing allows to suppress tiling much more > efficiently, and regional texturing exposes the user to a great variety of > different textures in various places of the world. > > Hence my question - are there objections against phasing out the use of > multiple textures per landclass in my future modifications of > /regions/materials.xml, or are there reasons to keep them I haven't seen? > /default/materials.xml will still be left untouched for anyone who prefers > the old style. I see no reason to include multiple options of the same texture if one could do just fine. It's just a matter of removing them from the xml file (or comment hem out). I also noticed you effectively removed the need for winter textures, nice! Erik -- http://www.adalin.com - Hardware accelerated AeonWave and OpenAL for Windows and Linux ------------------------------------------------------------------------------ Everyone hates slow websites. So do we. Make your web apps faster with AppDynamics Download AppDynamics Lite for free today: http://p.sf.net/sfu/appdyn_sfd2d_oct _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel