> So I know clouds write a z-buffer, and I know terrain reads a z-buffer -  
> they just don't seem to use the same z-buffer. In which case the whole  
> scheme doesn't work as advertized. Does that make any sense? Is there  
> anything special about clouds?

Seems I can't figure that one out on my own, so I abandoned the project. I 
guess I'll see then how the performance of overcast layers looks with a modern 
GPU and get a new computer then.

* Thorsten
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