> hi, my two cents, as someone interested in better formation flight. > > First, about using FGAccelerations::GetUVWdot as acceleration, i'm not > sure you will have what you want. i'm trying to do (slowly) something > about the lag ( http://wiki.flightgear.org/Mp-patch ), and i tried to > use UVWdot, but seems to me it give the dérivative of the speed in the > aircraft reference, not "the acceleration in ECEF, expressed in body > coordinate". > if the speed vector is stable/aircraft, UVWdot will be 0, but the the > body acceleration can be huge in inertial referential. (that's how i > understand the effect i see, and the UVWdot props variation in constant > g turns, i didn't went to understand the jsbsim code ;) > > > second, could it be possible to have a look at other fdm properties > wich are inconsistent between yasim and jsbsim ? > i think of velocity_wind_body (maybe a "velocity_body" is needed) (bug > 202) and bug 901 (orientation/side-slip-deg) > > chears > > jano
We probably need to provide some better documentation on this. Jon JSBSim Development Coordinator ------------------------------------------------------------------------------ LogMeIn Rescue: Anywhere, Anytime Remote support for IT. Free Trial Remotely access PCs and mobile devices and provide instant support Improve your efficiency, and focus on delivering more value-add services Discover what IT Professionals Know. Rescue delivers http://p.sf.net/sfu/logmein_12329d2d _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel