On 30 Jan 2013, at 08:08, Renk Thorsten <thorsten.i.r...@jyu.fi> wrote:

> 
> Following a forum bug report
> http://www.flightgear.org/forums/viewtopic.php?f=68&t=18924
> I had a look at random buildings in Atmosperhic Light Scattering (which I 
> normally don't use).
> 
> I just pushed a fix
> 
> * ensuring that the Mie angle gets correctly to the fragment shader
> * and simplifying the first pass rendered to fill the depth buffer - imho it 
> needs neither read a texture nor compute fog
> 
> Stuart, please have a look especially at the second point - I can't see any 
> visual differences, but maybe I've overlooked something. This should also go 
> into the release branch.

Okay, I'll wait for some feedback from Stuart and then merge, if no one beats 
me to it.

James


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