I've just pushed the first version of the model shader for Atmospheric Light Scattering. It should do random buildings with reflections and all aircraft using the model-combined.eff without normal mapping. The shader still has some quirks, but they're hard to spot if you don't look for them ;-)
As illustration of how the full effect looks, I have touched the IAR-80 and inserted the required declaration to get the tangent and binormal to the shaders there. Look at the bare metal livery in sunrise conditions - looks simply awesome. As I said previously, aircraft maintainers, please consider using this effect/inserting the attributes to get the normal map right. With my best wishes to Heiko (who has been asking for this for a whle) and a big thanks to Emilian! * Thorsten ------------------------------------------------------------------------------ Everyone hates slow websites. So do we. Make your web apps faster with AppDynamics Download AppDynamics Lite for free today: http://p.sf.net/sfu/appdyn_d2d_jan _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel