On Thu, 31 Jan 2013 13:49:18 +0100, Geoff wrote in message <1359636558.2578.5.camel@DELL02>:
> Hi Curt, > > Downloaded 2.10 RC1 - Wow over a 20 minutes > even at about 550 MB/s, but I guess all good things > come with a little pain ;=)) ..here, you build on your own makefg script? (http://geoffair.org/tmp/makefg ) > But noted you 'forgot' to adjust the default install > folder - it still reads C:\<PF>\FlightGear-2.8.0.4 > as the default install folder. And likewise the name > for the default desktop icon. > > After manually changing those to 2.10.0.1, fgrun loaded > fine with the correct paths, and fgfs ran fine in the > first quick test using the 777-200... Will naturally report > any bugs found... > > The 740 MB setup exe expands to 1.4 GB on disk... ..the 800MB CDs works on Microsoft boxes? > Since I am also interested in producing a RC from my > own build curious how you 'separate' the RC data from > the git master fgdata. > > Checked fg/fgmeta but could not find any 'script' > to do this... Can you add your 'scripts' to there? Or > did I miss something? ... > Anyway, just some thoughts on trying to reduce the > initial 'pain' of a new user to be able to quickly > get and try FG! ..possibly getting your script working in a fresh tree? New people will start with a blank fresh brand new tree, go in there, DL your makefg and run it. ..I tried that with Francesco Brisa's download_and_compile.sh which failed for me, and then I tried your script in that same tree with "sh ./makefg -h" and found it gets most things right: makefg: Some _VERY_ important 'prefix' items for 'configure'. makefg: *** CHECK THEM CAREFULLY! *** and the FG data path. makefg: PLIB: /usr - version [1.8.5] SKIP ..makefg finds and uses system plib ok, but ignores system OSG, I have: arnt@celsius:~/FG-git$ dpkg -l |grep libplib |fmt -tu ii libplib-dev 1.8.5-6 amd64 Portability Libraries: Development package ii libplib1 1.8.5-6 amd64 Portability Libraries: Run-time package arnt@celsius:~/FG-git$ dpkg -l |grep openscenegraph |fmt -tu ii libopenscenegraph-dev 3.0.1-4 amd64 3D scene graph, development files ii libopenscenegraph80 3.0.1-4 amd64 3D scene graph, shared libs ii openscenegraph 3.0.1-4 amd64 3D scene graph, utilities and examples (binaries) ii openscenegraph-doc 3.0.1-4 all 3D scene graph, documentation ii openscenegraph-examples 3.0.1-4 all 3D scene graph, examples (sources) ii openscenegraph-plugin-citygml-shared 0.14+svn128-1+3p0p1 amd64 libcitygml OpenSceneGraph plugin (shared version) arnt@celsius:~/FG-git$ makefg: OSG: /home/arnt/FG-git/install/OSG301 - *NEW INSTALLATION* to OSG301 ... makefg: BOOST: /usr - version [1.49.00] OK makefg: SG: /home/arnt/FG-git/install/simgear - version [2.11.0] ... makefg: FG: /home/arnt/FG-git/install/flightgear - *NEW INSTALLATION* to flightgear Francesco's download_and_compile.sh uses /home/arnt/FG-git/fgfs makefg: FGRUN: /home/arnt/FG-git/install/fgrun - *NEW INSTALLATION* to fgrun/fgrun makefg: TG: /home/arnt SKIP makefg: ATLAS: /home/arnt/FG-git/install/Atlas SKIP makefg: FGDATA: /home/arnt/FG-git/fgdata - version [2.11.0] SKIP > And Curt, I hope you can 'publish' your 'scripts' > somewhere, to help others like me generate a Windows > setup install exe... ..hear, hear. ;o) One way this could be done, is set up an .exe that installs a build script, or some FG-builder program. Being able to make newbie Windroids "Simply click the button", would make Wintendo support _much_ easier. -- ..med vennlig hilsen = with Kind Regards from Arnt Karlsen ...with a number of polar bear hunters in his ancestry... Scenarios always come in sets of three: best case, worst case, and just in case. ------------------------------------------------------------------------------ Everyone hates slow websites. So do we. Make your web apps faster with AppDynamics Download AppDynamics Lite for free today: http://p.sf.net/sfu/appdyn_d2d_jan _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel