I've just pushed the current state of the autumn color model where the amount of coloring is encoded in the texture alpha channel. I've tried to be very conservative and pushed alternative textures (marked with *-autumn.png) where this is done - I could not see any negative effects in the default rendering scheme (no terrain holes or so), but this way it's easy to roll back in case of unexpected problems - only the regional texture scheme references the alternative textures, neither dds or default do. Please let me know if there is trouble.
If anyone wants to try the scheme, use high quality level with the Atmospheric Light Scattering scheme and the regional texturing scheme, then change season in the environment settings. I have tested mainly in central Europe, so it's rather likely that there will be texture sheets without alpha channel set, which will stick out if you test elsewhere. I regard the current state as proof of concept. If there is a graphic artist available who wants to optimize the texture alpha channel settings for best effect, please get in touch - I am not very good with gimp, and I've just coarsely painted on the textures to get a feeling for the effect. Trees are not color-changed, so if you want autumn trees, you have to edit Materials/regions/materials.xml manually and change to the autumn or winter tree variants. It looks nice though... Otherwise enjoy! * Thorsten ------------------------------------------------------------------------------ Free Next-Gen Firewall Hardware Offer Buy your Sophos next-gen firewall before the end March 2013 and get the hardware for free! Learn more. http://p.sf.net/sfu/sophos-d2d-feb _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel