There might be good reasons to interface FGFS with a Visual Basic program 
(beats me why someone should hate themselves so much, but it takes all sorts), 
so "do it in C++" is not really a nice answer. That said, there are several 
ways to control FlightGear through several network protocols and local sockets. 
You can implement your own protocol, try to hook on the multiplayer protocol, 
browse and alter properties via telnet... really, there's no end to the 
options. However, in order to obtain any sort of useful interaction you will 
probably need to create a multithreaded application, one thread handling the 
user interface and the other communicating with Flightgear. And this might 
require a little more finesse than that of the average quick VB program.

Date: Sun, 24 Feb 2013 22:09:58 -0800
From: scrat_h...@yahoo.com
To: flightgear-devel@lists.sourceforge.net
Subject: Re: [Flightgear-devel] interface flightgaer with vb

It's all in C++. Either try that or do some easy beginner stuff in VB alike a 
clock etc. :-)

--- On Mon, 2/25/13, akram mohammed <akramka...@hotmail.com> wrote:

From: akram mohammed <akramka...@hotmail.com>
Subject: [Flightgear-devel] interface flightgaer with vb
To: flightgear-devel@lists.sourceforge.net
Date: Monday, February 25, 2013, 7:01 AM





i need help how to interface flightgear with visual basic gui project , like 
starting engine and landing gear from vb,in detail because i am beginner.       
                                     

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