On 04/14/2013 10:40 AM, Renk Thorsten wrote: > One problem is that I don't know the default ambient and diffuse reflection > coefficients of terrain, so I have to experiment. If anyone knows these, > please let me know, then I could compute rather than experiment.
They are read from the ambient, diffuse and specular files in fgdata/Lighting. For the default lighting scheme these do get altered, but I think you already override that scheme completely. The first row is the sun position (with 90 being at the horizon, 9 being straight up) and the second row is the lighting factor. Erik -- http://www.adalin.com - Hardware accelerated AeonWave and OpenAL for Windows and Linux - AeonWave Audio Effects software for DJ, Instrumentalist and Vocalist ------------------------------------------------------------------------------ Precog is a next-generation analytics platform capable of advanced analytics on semi-structured data. The platform includes APIs for building apps and a phenomenal toolset for data science. Developers can use our toolset for easy data analysis & visualization. Get a free account! http://www2.precog.com/precogplatform/slashdotnewsletter _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel