On 04/14/2013 10:40 AM, Renk Thorsten wrote:
> One problem is that I don't know the default ambient and diffuse reflection 
> coefficients of terrain, so I have to experiment. If anyone knows these, 
> please let me know, then I could compute rather than experiment.

They are read from the ambient, diffuse and specular files in 
fgdata/Lighting. For the default lighting scheme these do get altered, 
but I think you already override that scheme completely.

The first row is the sun position (with 90 being at the horizon, 9 being 
straight up) and the second row is the lighting factor.

Erik

-- 
http://www.adalin.com
- Hardware accelerated AeonWave and OpenAL for Windows and Linux
- AeonWave Audio Effects software for DJ, Instrumentalist and Vocalist

------------------------------------------------------------------------------
Precog is a next-generation analytics platform capable of advanced
analytics on semi-structured data. The platform includes APIs for building
apps and a phenomenal toolset for data science. Developers can use
our toolset for easy data analysis & visualization. Get a free account!
http://www2.precog.com/precogplatform/slashdotnewsletter
_______________________________________________
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel

Reply via email to