> If this is the cause, it's been that way since January, and I assume you > would have compiled from source since then.
I still have the funny GPU problem under Linux that the GPU refuses to go to high performance, so I don't actually develop shader code under Linux but use it just to interface with GIT and do quick tests. I update the Windows much more rarely, since it's a royal pain to do, so it is well possible that I didn't spot it since January despite compiling under Linux a few times. Is this what I'm looking for? Not sure which is which. void fgOSOpenWindow(bool stencil) { osg::setNotifyHandler(new NotifyLogger); //osg::setNotifyLevel(osg::DEBUG_INFO); (...) * Thorsten ------------------------------------------------------------------------------ Try New Relic Now & We'll Send You this Cool Shirt New Relic is the only SaaS-based application performance monitoring service that delivers powerful full stack analytics. Optimize and monitor your browser, app, & servers with just a few lines of code. Try New Relic and get this awesome Nerd Life shirt! http://p.sf.net/sfu/newrelic_d2d_apr _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel