On Saturday 26 January 2002 03:23 pm, you wrote:
> John Check wrote:
>  > Gene Buckle wrote:
>  > > Would it be possible instead to have the software render the
>  > > instrument panel only, and not the outside view?  That would satisfy
>  > > the aim of a panel-only display.
>  >
>  > That would rock, especially if it would run w/o 3D hardware
>
> The first part of that can't possible be difficult.  Just find
> wherever in the main loop the "render viewport" step goes and wrap it
> with a test for "/sim/render-view" or whatnot.  Peeking really
> briefly, it looks like the whole top chunk of fgRenderFrame() in
> src/Main/main.cxx could be so wrapped, all the way up to the bit at
> the bottom where the panel is rendered.
>
> The second might be difficult.  The current panel architecture is
> based on the idea of cheap texture composition ("layers").  That
> doesn't work terribly well without hardware support.  If you remove
> all the work done in the current terrain rendering, it *might* work
> well enough (say, 10Hz or higher) in software OpenGL, though.  It
> couldn't hurt to try it -- just make the above modification and run
> the resulting binary against software-mode Mesa.
>
> Andy

If nothing else it'd make a voodoo1 useful again. 

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