Just another thought on that; I've been reworking the 172P model so that the polygon count stays low at all distances (its the default model so high quality / polys may = bad thing for users with low-end systems).
However, I do like the idea of making a very high quality C172 for use by people who do have the hardware to deal with it. This could be a totally seperate model with 'all the trimmings' :) Interestingly, I may have stumbled over a 'hack' for 3d cockpit illumination at night but I haven't tested out the idea yet. On Saturday 18 Dec 2004 23:57, Lee Elliott wrote: > > I did start on a C-172 3d model, with a view to using LODs with > high-res parts for the stuff you see from the cockpit i.e. > windows, front cowling etc. I can't remember exactly how far I > got with it but you're welcome to a copy if you wish. > > LeeE > > _______________________________________________ > Flightgear-users mailing list > [EMAIL PROTECTED] > http://mail.flightgear.org/mailman/listinfo/flightgear-users > 2f585eeea02e2c79d7b1d8c4963bae2d _______________________________________________ Flightgear-users mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-users 2f585eeea02e2c79d7b1d8c4963bae2d
